Built for Minecraft 26.1.2

Keep the Garden moving.
On your rules.

ZeroDay connects configurable farming with Garden upkeep, equipment, recovery, and account activity in one client you can shape around your farm, not the other way around.

  • Crop and layout presets
  • Garden upkeep and recovery
  • Linked activity dashboard

Concept artwork · not gameplay footage

01AccessChoose monthly or lifetime
02LinkConfirm Minecraft with a short-lived code
03ConfigureOpen /zeroday in the client
04ReviewSee reported task time on the web

Your client, configured your way

Make ZeroDay fit the farm you already use.

Open /zeroday in the client to save farming presets, choose the exact crop and layout, tune movement and timing, set spending boundaries, and carry your theme between setups. The useful difference is not how many settings exist. It is how much of the run they let you own.

Farm

Pick the real task, not a vague macro mode.

Choose explicit crop-and-layout combinations, custom waypoints, rewarp behavior, lane handling, and the loadout that belongs with the run.

Boundaries

Decide what ZeroDay may spend, sell, and interrupt.

Visitor budgets Preview, pet species and value filters, daily limits, rest windows, protected slots, and manual-input stops keep your choices in charge.

Feel

Save the timing and interface that feel right to you.

Editable humanization presets, rotation and delay controls, HUD choices, UI scale, color presets, and importable themes make the client personal.

Original voxel artwork of connected crop plots, pest traps, a composter, sprayers, and a greenhouse
Concept artwork · not gameplay footage

More than the farming lane

When the Garden changes, the run does not have to end.

Pest and visitor workflows are in Preview; routine upkeep should still belong to the same connected client.

Pests stay part of the plan. Preview

Find affected plots, change equipment, clean, handle configured traps and the Pest Exchange, then hand the run back. Some pest breadth is still being validated.

Visitor rules and upkeep stay close. Preview

Visitor value rules are still being validated. Composter refills, spray checks, Greenhouse harvests, Supercraft, and inventory work live alongside farming.

Recovery protects your time.

Rewarps, restarts, world changes, unexpected screens, and manual input have explicit stop or recovery paths instead of blind clicking.

Client to account, without make-believe controls

Your run stays visible after you leave the game.

Link a Minecraft identity with a short-lived code, configure automation inside /zeroday, then review the task time your client reports from the account dashboard. The website does not pretend to be a remote settings panel.

Open account workspace

What you gain

A client that removes handoffs without removing control.

ZeroDay is built for players who want breadth, but still want to know exactly what the client is doing and where a feature stands.

01

More of the Garden loop

Farming, upkeep, equipment, recovery, and clearly labeled Preview pest and visitor workflows are designed as connected jobs instead of isolated buttons.

02

Your safeguards

Spending ceilings, sale filters, protected inventory slots, rest windows, alerts, and stop boundaries protect the account choices that matter to you.

03

Client-to-web continuity

Link Minecraft with a short-lived code, manage access, and review real task time from the same account workspace.

No mystery roadmap

See what is ready before you buy.

Available features, live previews, active foundations, and research-stage ideas are labeled separately. A prototype never gets sold as a finished script.

  • PreviewQuick Fishing
  • PreviewGraveyard combat
  • PlannedFarm Builders
  • PreviewRemote control: Discord today
Explore the full product status

Concept artwork · not gameplay footage

Set up once. Keep the loop moving.

Bring your farm, your limits, and your style.