Product status, in plain English

Know exactly what you get.

ZeroDay covers far more than a farming lane, but breadth only matters when the status is honest. Current features, usable previews, planned direction, and research are separated here.

Available

Reachable in the current client.

Preview

A usable foundation exists; validation or breadth remains.

Planned

Named direction, not current access.

Research

Not promised until mechanics are verified.

Concept artwork · not gameplay footage

Available now

The current client, organized around outcomes.

Every Available item has a user-facing path in the current client. Preview and roadmap items below are outside the current-feature promise until their remaining work is complete.

Comparison-ledger coverage: 18 Available · 20 Preview · 29 Planned · 1 Research. ZeroDay-native utilities are also included; this is not a claim that the comparison ledger is the entire client.

01

Farming that matches the plot

Choose the crop and supported layout you actually use, then save the surrounding settings as a reusable preset.

Available
  • Wart and field cropsVertical S-Shape and W/S paths for the supported wart and crop set.
  • Pumpkin and melonCrop-aware S-Shape tasks with the matching start and lane behavior.
  • CactusA dedicated crop identity, checks, and S-Shape task.
  • Cocoa beanA forward S-Shape task with cocoa-specific movement.
  • MushroomClassical and staircase layouts with their own movement paths.
  • Saved farming presetsKeep reusable crop, layout, equipment, waypoint, pacing, and humanization choices inside /zeroday.
02

Starts, returns, and pacing stay under your rules

Decide how a run begins, when it rests, and what should happen after an interruption.

Available
  • RewarperUse configured start points and return targets, then hand control back to the farming task.
  • Dynamic restSet work and rest windows with disconnect, reconnect, and resume behavior.
  • Auto directionChoose the supported crop-facing direction before farming begins.
  • Squeaky Mousemat directionEquip, interact, face, and return to the farming start handoff.
  • Flying return after interruptionReconnect, return to the configured farming location, and resume through the declared recovery path.
  • Manual-input boundariesPause or stop when your own input should take priority instead of continuing blind actions.
03

Useful beyond the crop rows

Keep repetitive SkyBlock jobs close without learning a separate client for each one.

Available
  • Experimentation TableChronomatron, Ultrasequencer, and Superpairs with configurable preparation and supporting bottle or pet flow.
  • God Pot, George, Carnival, and Metal DetectorCurrent ZeroDay-native utilities include God Pot handling, bounded pet-sale rules, Carnival Shootout, and Crystal Hollows routes.
  • Configured Supercraft and Auto ClickerRun bulk recipes or target-aware clicks with conflict pauses and client-side limits.
04

Everyday visibility and account protection

Small safeguards and reading tools matter every time you play, not only while automation is running.

Available
  • Freelook perspectiveInspect around the player without rewriting the player rotation.
  • Built-in proxy profilesSave and validate SOCKS4 or SOCKS5 connection profiles inside ZeroDay.
  • Protected slots and readable inventory screensLock chosen player-inventory slots, search containers, and scroll oversized tooltips.
  • Chat tools and FullbrightAdd timestamps, copy messages, compact duplicates, and keep dark areas readable.
05

Make the client feel like yours

Control the motion, interface, alerts, and theme rather than accepting one fixed setup.

Available
  • Editable movement styleTune rotation, timing, gaze, playback, and navigation behavior through saved client presets.
  • Menu and HUDChoose status, profit, task, and color surfaces and arrange the interface around the information you use.
  • Deep client settingsReach persistent, provider-owned settings through /zeroday; breadth is not presented as a quality score by itself.
  • Discord integrationSend configured status, alerts, screenshots, and supported remote commands through Discord.
  • Theme presets and sharingChange color presets, animation time, and UI scale, then copy or paste a complete theme profile.
06

The modern client and account workspace connect

Configure in game; keep access, identity, updates, and reported activity visible on the web.

Available
  • Modern Minecraft targetThe current ZeroDay build targets Minecraft 26.1.2 instead of an older client branch.
  • Short-lived Minecraft linkingGenerate a code in the dashboard and confirm the saved Minecraft identity from the client.
  • Personal task totalsSee reported time by tracked task without exposing account identity in global totals.
  • Access and browser-session controlsReview membership, linked identity, and signed-in browser sessions from the account workspace.
  • Signed client updatesAccept compatible release metadata only when it carries the expected ZeroDay signature.

Preview

Usable foundations, with the unfinished edge stated.

These capabilities have real code or a user-facing subset today. The line beneath each one names what still prevents a full “Available” claim.

Garden and movement

  • Sugar cane and flower breadth

    Sugar cane and W/S flower paths exist; the complete flower-builder outcome remains.

  • Custom farm capture

    Custom waypoints run now; a record-and-replay setup flow is not finished.

  • Pest workflow expansion

    Cleaning, spraying, traps, and exchange work exist; repellent and lasso paths remain.

  • Visitor value rules

    First-time and coins-per-Copper policies are wired; current live-lore validation remains.

  • Plot tools

    A fixed clearing path exists; arbitrary plot cleanup is not yet proven.

  • AOTV acceleration

    Garden pest and roof travel use it; all-script route coverage does not.

  • Smart selling

    NPC and Bazaar selling exist; per-item best-venue selection remains.

  • Shared unstuck behavior

    Route-specific recovery is broad; one global all-script contract remains.

  • Rugged pathfinding rollout

    Flight, walking, and jump-aware work exists; every future script does not consume it yet.

New scripts and utilities

  • Graveyard combat

    Patrol, verified targets, navigation, aim, and attacks are wired; live day/night sessions remain.

  • Quick Fishing

    Owned-hook cast, bite, reel, and recast exist; live water/lava proof, Sea Creature combat, and fishing autosell remain.

  • Museum planning

    Survey, price-capped planning, Auction House purchasing, and a donation-click path exist; reopening and revalidating the Museum after purchase and confirming completion remain.

  • Carpentry workflow

    Configured bulk Supercraft exists; a rich value-aware selector and ingredient buying remain.

  • Picture-in-picture

    A configurable compact window works; restoring the previous size or fullscreen state remains.

Control and visibility

  • Session history

    Status, profit, and screenshots exist; one browsable event history remains.

  • Remote control

    Discord control exists; an authenticated dashboard-control path is not currently available.

  • Richer statistics

    Profit and task persistence exist; broader XP and session-event breakdowns remain.

  • Protection across every script family

    Garden interruption and recovery coverage is broad; future combat, fishing, and foraging need their own declared boundaries.

  • Mouse-control utility breadth

    Camera ownership, cursor release, and tool switching exist; a standalone block-checker surface does not.

  • Interruption evidence and response

    Rotation and unexpected-screen failsafes, screenshots, and Discord alerts exist; a separately validated staff-classification and response flow does not.

Planned and under research

Direction is visible. Access is not implied.

Everything below stays outside the current-feature promise until it moves to Available. Names record the product direction; they are not delivery dates.

Build and GardenPlanned
  • Full Farm BuildersA resumable construction foundation exists; complete crop plans and live validation remain.
  • Pest LassoResearch
  • CobblestoneBounded generator-layout automation.
  • Anti-AFKScoped idle lifecycle after current behavior research.
CombatPlanned
  • GhostsShared combat pipeline plus live classification and route proof.
  • Zealot meleePlanned on the verified combat base.
  • Crypt / Revenant SlayerQuest and boss lifecycle after field proof.
  • Wolf / Sven SlayerPark cave variants and boss loop.
  • Spider / Tarantula SlayerCurrent phases and route evidence first.
  • Dynamic Slayer weaponsTyped pre-boss and boss loadouts.
ForagingPlanned
  • FigNode, respawn, tool, and route model.
  • LushlilacLive node and Whisper evidence.
  • MangroveCurrent Sweep mechanics and route evidence.
  • ParkFirst bounded route on the shared engine.
  • HubHub-specific route after Park proof.
  • Etherwarp shortcutsAfter a safe foraging route graph exists.
  • Jumping and scaffoldingPlacement permissions and Fig geometry first.
Fishing and HuntingPlanned
  • Location FishingProfile importer exists; live route, standpoint, and focus validation remain.
  • Worm FishingAfter the base fishing loop is field-proven.
  • Fishing HuntingFishing-net targeting and underwater navigation research.
  • Fishing Etherwarp routesAfter base route setup is proven.
  • Location route recorderValidated recorder for bounded profiles.
  • Black Hole huntingResearch after owned-hook fishing is complete.
UtilitiesPlanned
  • Minion CrafterUnlock-aware, price-aware upgrade planning.
  • ShardsCurrent GUI and attribute progression evidence.
  • AlchemyCurrent brewer flow and bounded inventory transactions.
  • HarpModern GUI capture and server-state solver.
  • Chest Bottle FillerExact source and idempotent chest topology first.
  • Alchemy BuilderPlanned on the resumable construction base.
  • Fairy Souls guidanceCurrent versioned coordinates and discovery evidence first.

One access level. Honest feature status.

Choose a plan for what is ready now, not a promise about later.