ZeroDay covers far more than a farming lane, but breadth only matters when the status is honest. Current features, usable previews, planned direction, and research are separated here.
Available
Reachable in the current client.
Preview
A usable foundation exists; validation or breadth remains.
Planned
Named direction, not current access.
Research
Not promised until mechanics are verified.
Concept artwork · not gameplay footage
Available now
The current client, organized around outcomes.
Every Available item has a user-facing path in the current client. Preview and roadmap items below are outside the current-feature promise until their remaining work is complete.
Comparison-ledger coverage: 18 Available · 20 Preview · 29 Planned · 1 Research. ZeroDay-native utilities are also included; this is not a claim that the comparison ledger is the entire client.
01
Farming that matches the plot
Choose the crop and supported layout you actually use, then save the surrounding settings as a reusable preset.
Available
Wart and field cropsVertical S-Shape and W/S paths for the supported wart and crop set.
Pumpkin and melonCrop-aware S-Shape tasks with the matching start and lane behavior.
CactusA dedicated crop identity, checks, and S-Shape task.
Cocoa beanA forward S-Shape task with cocoa-specific movement.
MushroomClassical and staircase layouts with their own movement paths.
Decide how a run begins, when it rests, and what should happen after an interruption.
Available
RewarperUse configured start points and return targets, then hand control back to the farming task.
Dynamic restSet work and rest windows with disconnect, reconnect, and resume behavior.
Auto directionChoose the supported crop-facing direction before farming begins.
Squeaky Mousemat directionEquip, interact, face, and return to the farming start handoff.
Flying return after interruptionReconnect, return to the configured farming location, and resume through the declared recovery path.
Manual-input boundariesPause or stop when your own input should take priority instead of continuing blind actions.
03
Useful beyond the crop rows
Keep repetitive SkyBlock jobs close without learning a separate client for each one.
Available
Experimentation TableChronomatron, Ultrasequencer, and Superpairs with configurable preparation and supporting bottle or pet flow.
God Pot, George, Carnival, and Metal DetectorCurrent ZeroDay-native utilities include God Pot handling, bounded pet-sale rules, Carnival Shootout, and Crystal Hollows routes.
Configured Supercraft and Auto ClickerRun bulk recipes or target-aware clicks with conflict pauses and client-side limits.
04
Everyday visibility and account protection
Small safeguards and reading tools matter every time you play, not only while automation is running.
Available
Freelook perspectiveInspect around the player without rewriting the player rotation.
Built-in proxy profilesSave and validate SOCKS4 or SOCKS5 connection profiles inside ZeroDay.
Protected slots and readable inventory screensLock chosen player-inventory slots, search containers, and scroll oversized tooltips.
Chat tools and FullbrightAdd timestamps, copy messages, compact duplicates, and keep dark areas readable.
05
Make the client feel like yours
Control the motion, interface, alerts, and theme rather than accepting one fixed setup.
Available
Editable movement styleTune rotation, timing, gaze, playback, and navigation behavior through saved client presets.
Menu and HUDChoose status, profit, task, and color surfaces and arrange the interface around the information you use.
Deep client settingsReach persistent, provider-owned settings through /zeroday; breadth is not presented as a quality score by itself.
Discord integrationSend configured status, alerts, screenshots, and supported remote commands through Discord.
Theme presets and sharingChange color presets, animation time, and UI scale, then copy or paste a complete theme profile.
06
The modern client and account workspace connect
Configure in game; keep access, identity, updates, and reported activity visible on the web.
Available
Modern Minecraft targetThe current ZeroDay build targets Minecraft 26.1.2 instead of an older client branch.
Short-lived Minecraft linkingGenerate a code in the dashboard and confirm the saved Minecraft identity from the client.
Personal task totalsSee reported time by tracked task without exposing account identity in global totals.
Access and browser-session controlsReview membership, linked identity, and signed-in browser sessions from the account workspace.
Signed client updatesAccept compatible release metadata only when it carries the expected ZeroDay signature.
Preview
Usable foundations, with the unfinished edge stated.
These capabilities have real code or a user-facing subset today. The line beneath each one names what still prevents a full “Available” claim.
Garden and movement
Sugar cane and flower breadth
Sugar cane and W/S flower paths exist; the complete flower-builder outcome remains.
Custom farm capture
Custom waypoints run now; a record-and-replay setup flow is not finished.
Pest workflow expansion
Cleaning, spraying, traps, and exchange work exist; repellent and lasso paths remain.
Visitor value rules
First-time and coins-per-Copper policies are wired; current live-lore validation remains.
Plot tools
A fixed clearing path exists; arbitrary plot cleanup is not yet proven.
AOTV acceleration
Garden pest and roof travel use it; all-script route coverage does not.
Smart selling
NPC and Bazaar selling exist; per-item best-venue selection remains.
Shared unstuck behavior
Route-specific recovery is broad; one global all-script contract remains.
Rugged pathfinding rollout
Flight, walking, and jump-aware work exists; every future script does not consume it yet.
New scripts and utilities
Graveyard combat
Patrol, verified targets, navigation, aim, and attacks are wired; live day/night sessions remain.
Quick Fishing
Owned-hook cast, bite, reel, and recast exist; live water/lava proof, Sea Creature combat, and fishing autosell remain.
Museum planning
Survey, price-capped planning, Auction House purchasing, and a donation-click path exist; reopening and revalidating the Museum after purchase and confirming completion remain.
Carpentry workflow
Configured bulk Supercraft exists; a rich value-aware selector and ingredient buying remain.
Picture-in-picture
A configurable compact window works; restoring the previous size or fullscreen state remains.
Control and visibility
Session history
Status, profit, and screenshots exist; one browsable event history remains.
Remote control
Discord control exists; an authenticated dashboard-control path is not currently available.
Richer statistics
Profit and task persistence exist; broader XP and session-event breakdowns remain.
Protection across every script family
Garden interruption and recovery coverage is broad; future combat, fishing, and foraging need their own declared boundaries.
Mouse-control utility breadth
Camera ownership, cursor release, and tool switching exist; a standalone block-checker surface does not.
Interruption evidence and response
Rotation and unexpected-screen failsafes, screenshots, and Discord alerts exist; a separately validated staff-classification and response flow does not.
Planned and under research
Direction is visible. Access is not implied.
Everything below stays outside the current-feature promise until it moves to Available. Names record the product direction; they are not delivery dates.
Build and GardenPlanned
Full Farm BuildersA resumable construction foundation exists; complete crop plans and live validation remain.
Pest LassoResearch
CobblestoneBounded generator-layout automation.
Anti-AFKScoped idle lifecycle after current behavior research.
CombatPlanned
GhostsShared combat pipeline plus live classification and route proof.
Zealot meleePlanned on the verified combat base.
Crypt / Revenant SlayerQuest and boss lifecycle after field proof.
Wolf / Sven SlayerPark cave variants and boss loop.
Spider / Tarantula SlayerCurrent phases and route evidence first.
Dynamic Slayer weaponsTyped pre-boss and boss loadouts.
ForagingPlanned
FigNode, respawn, tool, and route model.
LushlilacLive node and Whisper evidence.
MangroveCurrent Sweep mechanics and route evidence.
ParkFirst bounded route on the shared engine.
HubHub-specific route after Park proof.
Etherwarp shortcutsAfter a safe foraging route graph exists.
Jumping and scaffoldingPlacement permissions and Fig geometry first.
Fishing and HuntingPlanned
Location FishingProfile importer exists; live route, standpoint, and focus validation remain.
Worm FishingAfter the base fishing loop is field-proven.
Fishing HuntingFishing-net targeting and underwater navigation research.
Fishing Etherwarp routesAfter base route setup is proven.
Location route recorderValidated recorder for bounded profiles.
Black Hole huntingResearch after owned-hook fishing is complete.